/*
===========================================================================

  Copyright (c) 2010-2014 Darkstar Dev Teams

  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program.  If not, see http://www.gnu.org/licenses/

  This file is part of DarkStar-server source code.

===========================================================================
*/

#ifndef _CACTIONPACKET_H
#define _CACTIONPACKET_H

#include "../../common/cbasetypes.h"

#include "basic.h"

#define MAX_ACTION_TARGETS	16

/************************************************************************
*																		*
*  																		*
*																		*
************************************************************************/

class CBattleEntity;

class CActionPacket : public CBasicPacket
{
public:

	 CActionPacket(CBattleEntity* PEntity);
     CActionPacket(uint32 id, uint32 targetid, uint8 ActionType, 
                   uint16 param, uint8 reaction = 0, uint16 animation = 0, uint8 speceffect = 0, 
                   uint8 knockback = 0, uint32 messageparam = 0, uint16 messageID = 0);

};

#endif

